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I wargame in 20mm, primarily using Command Decision 3, but have been tempted into other systems. I have a tendency to adapt CD to suit other periods with varied results! I take awful pictures and am at best an average modeller and painter, but hopefully quantity will have a quality all of its own.

Friday, 8 February 2013

Victory at Sea

Having come back to NZ with a few new 1:1800 scale Axis and Allies War at Sea ships, and discovering that Mongoose Publishing are producing a range of 1:1800 scale ships for their Victory at Sea game, Steve and I decided to have a game on Waitangi Day. Waitangi can be translated from Maori as noisy or weeping waters, so a naval engagement seemed quite appropriate.


Two USN Cleveland class cruisers.
Victory at Sea is designed to be a quick fast play game, and it delivered! Unfortunately photos of naval games tend not to capture the nail biting tension that these games can generate. Victory at Sea lacks the detail of Harpoon, but it played fast and was fun.


CL- 55 Cleveland and CL - 57  Montpelier
The scenario generator gives ships a priority rating so my two Cleveland class light cruisers were rated at one point each for the engagement, with the IJN heavy cruiser Haguro being rated at two points.


Myoko class heavy cruiser Haguro.

The game started at 06:00hrs with calm waters and good visibility. My US cruisers started with the initiative and were able to detect the Haguro on their radars.

The game began with both sides maneuvering towards each other in order to bring their guns into range. The second turn had the Haguro take the initiative and fire first, only to receive minor damage from the USS Montpelier in return.

Haguro continued to close in order to bring its Lance Lance torpedoes into range. Haguro again misses the USS Montpelier, which also misses with its return fire. USS Cleveland is more successful with its broadside and inflicts more damage on the Haguro.

The Haguro continues to close to torpedo range while taking gunfire hits from both USN cruisers. Once Haguro is in range she fires her torpedoes into the USS Montpelier, crippling her. The USS Montpelier is also hit by the close range broadside of the Haguro's guns. USS Monpelier losses all her main armaments and starts to limp away.

Meanwhile USS Cleveland continues to engage the Haguro with gunfire, causing more damage to it as it begins to swing around to engage the USS Cleveland with the deadly Long Lance torpedoes.


Haguro sinks USS Montpelier.
Haguro then sinks the USS Monpelier with gunfire. The USS Cleveland is alone. Haguro's next broadside misses the USS Cleveland, but a torpedo strikes home causing minor damage. USS Cleveland's return fire causes more damage to the Haguro, finally crippling it, putting its Q and X turrets, and starboard torpedoes out of operation.

The USS Cleveland continues to engage the Haguro with gunfire, as the Haguro attempts to bring its port torpedo tubes to bear whilst returning gunfire. Both ships are taking a pounding from this fire, and it is now a race to see if the USS Cleveland can land the final blow before the Haguro can.


USS Cleveland sinks the IJN Haguro.
The USS Cleveland takes a risk and manuevers back around to the Haguro, in order to deliver a broadside. The broadside hits and the Haguro is destroyed! While that final move was successful, had the Haguro not been finally sunk, it would have surely sunk the USS Cleveland with its port Long Lances and remaining guns.

Chalk up a victory at sea for me!

2 comments:

  1. very interesting game, I am glad that you had fun. I agree if the USS Cleveland had not made that final move it would have been toast

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    1. It was a fine beer and pretzels style of game! Lots of fun and victory could have gone to either side - I just got very lucky!

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