Kalasia 2003:
Hard line elements of the old regime, supported by the remnants of the Presidential Guard, have retreated into the jungles of the interior. They are closely pursed by the Western Alliance backed Kalasian Peoples' Army (KPA), who hope to end the civil war by destroying the old regimes remaining military power, and to bring surviving elements of the regimes' politburo to justice.
The role of Task Force Copper is to neutralise an enemy SAM site, secure the township of Beinaz, and continue the advance towards the interior. Enemy forces are believed to consist of no more than a badly mauled company of motorized infantry, supported by local militia. The SAM site is not believed to be currently operational.
Currently air superiority in this sector is fiercely contested, so there is a strong possibility of the appearance of enemy aircraft
The civilian occupants of Beinaz township have already abandoned the town, no doubt encouraged to do so by regime forces.
The game set a small KPA task force (Task Force Copper), with an attached troop of Western Alliance combat engineers, against elements of the Kalasian Presidential Guard, supported by loyalist elements of the Kalasian military.
The town, the SAM site, and the turn zero smoke screen.... |
TASK FORCE COPPER
Morale: 10
Headquarters Company with:
1x Command stand
1x FO/FAC stand
1x BTR-80
Motorised Rifle Company with:
1x Command Rifle Stand
2x Rifle Stands
3x BTR-80s
Tank Troop with:
1x T-72
SPAAG Troop with:
1x 2K22 Tunguska
Engineer Troop with:
1x Engineer Stand
1x M113
KPA and Western Alliance forces start the advance towards the township. |
Loyalist forces prepare for the attack. |
KPA forces advance towards the SAM site. |
KPA forces cautiously advance through the township, and through the light jungle scrub. |
The SAM site is captured! |
Close up of the KPA infantry and Western Alliance Engineers. |
The SAM was made from a modified Atlantic kit. |
The defending troops fell back further into the township. |
LOYALIST FORCES
Morale: 10
Headquarters Company with:
1x Command stand
Motorised Rifle Company with:
1x Command Rifle Stand
2x Rifle Stands
SAM Battery with:
1x Broadsword SAM
1x SAM crew stand
Tank Troop with:
1x T-72
Air Support consisting of 1x MiG 21
These fairly limited forces meant that my plan was going to be wait and see what the KPA were doing, and shape my main (really only!) effort to counterv it. My plan would be to engage the KPA armour with integral AT missiles and the tank troop a, and then mop up with an armoured thrust into the township - supported by the MiG 21.
Loyalist forces patiently wait for their opportunity to engage with AT missiles and small arms fire. |
KPA T-72 got Greedoed! |
The destruction of the KPA T-72 troop resulted in the KPA trying to avoid that flank like the plague. The Motor Rifle company started to swarm into the township in order to take up defensive positions.
KPA BTR-80s on the move. |
Scarily efficient against aircraft. |
Boom goes the MiG! |
While the skies were being swept clean, the loyalists launched an armoured attack into the township, which made short word of any BTR-80s encountered.
The predictable result of a T-72 getting a flank shot on a BTR-80. |
Brave, but unsuccessful. |
The loyalists would draw back their tank troop and use it to destroy the KPA SPAAG troop, and to destroy other targets of opportunity. As the morale of the KPA broke surviving elements fled the scene, leaving the field to the loyalists.
Not as useful against armour. |
Playing on a smaller surface again, I would like to do something more urban that would allow for a more Stalingrad feeling game.