The large empty table. Southern Khand will never have a major tourism industry. |
The aim of the game was to revisit CD 2 to see if it handled modern games better than CD 3. With this in mind, a scenario was generated that would allow for the testing of different aspects of the rules.
Khandish Peoples' Liberation Army
Troop Quality: Experienced
Morale: 12
Headquarters Company with:
1x Command stand
1x BTR-80
2 Motor Rifle Companies, each with:
1x Command Mot. Rifle stand
2x Mot. Rifle stands
Anti Tank company, with:
2x AT-4 teams
1x BTR-80
Anti Aircraft Gun company, with:
1x Command stand
1x Gun crew stand
1x ZU-23-2
1x GAZ-66 light truck
Tank Company, with:
1x Command T-72
2x T-72s
The KPLA has long been a major faction in various conflicts in Khand. The most recent fighting has seen the KPLA grow in both strength and in confidence. The very high morale factor is reflective of the fact that this particular unit has been very successful and is very dedicated to their cause.
Journalists exit the scene after obtaining some battle footage. |
Independent Media Group
A collection of soft vehicles festooned by cameras and journalists. While broadly sympathetic to the Western Alliance, they are motivated by the hunt for fresh news from the front. This is represented by having them move to within 6 inches of any firing and staying there for one turn, in order to capture said news from the front. Once they have captured two such incidents, they will head towards the nearest friendly controlled road exit to leave. They block line of fire for Western Alliance forces, but not for KPLA units.
Western Alliance Armour. |
Western Alliance Forces
Combat Team Smith
Troop Quality: Veteran
Morale: 9
Headquarters Company with:
1x Command stand
1x M2 Bradley
Motorised Infantry Company, with:
1x Command stand
4x Mot. Infantry stands
Cavalry Squadron, with:
1x Command stand
3x M3 Bradleys
1x M1A1
Engineer Troop with:
1xM1A1 with Mine plough and towed MICLIC
KPLA AA Company deploys near an are of light scrub land. |
A bad day for Western Alliance armour. |
The engineers are halted, while the Motorised infantry keep moving. |
It was a very bad day for Western Alliance armour, but not an entirely good one for the KLPA either. |
KLPA AT-4 teams lurk on the edge of the scrub. |
And an air attack takes out a troop of T-80s. |
The scrub offers some cover to KPLA armour. |
Close up of the "I can't believe it's not a GAZ 66" Soviet era toy diecast truck I've been using as the tow vehicle for the ZU-23-2. |
KPLA recon reports in on the Western Alliance movements. |
Great post Brian. Some interesting results shown. Never played CD2 myself, so your explanations were welcome.
ReplyDeleteCheers.
Thanks Paul,
DeleteThe more I play CD , the more I find myself wanting to integrate some of the CD 2 advanced rules into it, as they handle some things better. I also find though, that the speed of CD 3 compared to CD 2 is something that is well worth preserving.
Nice report sir!
ReplyDeleteThanks Phil!
DeleteBrian - If it's any use to you, I have some stats from the 'Chinese Farm' article in 'Command Post' Vol 1 Issue 1. The only MBTs are T55. Centurion and M-48, but there are a number of APC, ARV and other bits and pieces as well.
ReplyDeleteCheers,
Ion
Hi Ion,
DeleteThanks for the offer! The key problem area is aircraft, aircraft weaponry, and SAMs. The rest of it can be bodged quite happily. The Harpoon data gives a good starting point when viewed with the data from Combined Arms, and some of the limited data from CPs and CPQs.
same, never played CD2, have a look at Bob McKenzie's site for some simplified air rules and modern stats
ReplyDeleteHi Al,
DeleteBob McKenzie's site is a wealth of information, and I have grabbed stuff from there in the past. Currently he is focused more on CD 4, and the airpower rules he has don't cover air to air, which once I get stats sorted CD 2 rules do cover very well.