Tuesday, 9 May 2017

Lace Wars and Small Tables

A number of weeks ago I had the opportunity to have a small pick up game. Volley and Bayonet was agreed as being the system, and I decided to run a battle between two neighbouring fictional 18th Century nations.

The picturesque Lunn region - one of the breadbaskets of the Grand Duchy. 
The first nation is a recently established republic, which has recently been the scene of a great deal of turmoil. The old established order has been violently cast down, great estates split up as part of a program of land reform, and the nation militarised under the axiom "All political power stems from the barrel of a musket"

GRAND ARMY OF THE REPUBLIC

Army Commander; General Fournier

Army Troops (Exhaustion [][][][][])
Neuhausen Grenadiers (2-6) [][]
1st Field Artillery Demi-Brigade(2-5) [][]
2nd Field Artillery Demi-Brigade (2-5) [][]
Republican Velites (2x 1-5 Skirmishers) [][]

Left Wing (Exhaustion [][][][][][][])
Wing Commander: General Roux
1st Line Demi-Brigade (2-5) [][]
2nd Line Demi-Brigade (2-5) [][]
3rd Line Demi-Brigade (2-5) [][]
4th Line Demi-Brigade (2-5) [][]
5th Line Demi-Brigade (2-5) [][]
6th Line Demi-Brigade (2-5) [][]
7th Line Demi-Brigade (2-5) [][]

Right Wing (Exhaustion [][][][][][][])
Wing Commander: General Mercier
8th Line Demi-Brigade (2-5) [][]
9th Line Demi-Brigade (2-5) [][]
10th Line Demi-Brigade (2-5) [][]
11th Line Demi-Brigade (2-5) [][]
12th Line Demi-Brigade (2-5) [][]
13th Line Demi-Brigade (2-5) [][]
14th Line Demi-Brigade (2-5) [][]

The second nation is still organised along traditional lines and is a Grand Duchy which is nominally part of a loose confederation of states that in theory form an empire. In practice the Grand Duchy runs all its own affairs according the whims of the current Grand Duke.



ARMY OF THE GRAND DUCHY

Army Commander; Grand Duke De Blanc

Army Troops (Exhaustion [][][][][])
Von Donop Grenadiers (2-6) [][]
1st Heavy Artillery Regiment (2-5) [][]
Gaun Jagers (1-5 Skirmishers with Amusettes) [][]
Shire Jagers (2x 1-5 Skirmishers) [][]

Left Wing (Exhaustion [][][][])
Wing Commander: Baron Mort
1st Westshire Line Regiment (2-5) [][]
2nd Westshire Line Regiment (2-5) [][]
3rd Westshire Line Regiment (2-5) [][]
2nd Border Regiment (2-5) [][]

Right Wing (Exhaustion [][][][])
Wing Commander: Baron Lunn
Lunn Line Regiment (2-5) [][]
7th Ducal Line Regiment (2-5) [][]
9th Ducal Line Regiment (2-5) [][]
11th Ducal Line Regiment (2-5) [][]

1st Heavy Artillery Regiment and the Grand Duke.

The Grand Duchy has, like its neighbor the Republic, recently experienced a number of poor harvests. Food, or rather the lack of it, provides the source of the quarrel that has occasioned this conflict. The Republic's recent agricultural polices has left it rather vulnerable to poor harvests, and with masses of hungry citizens requiring food, it feels it has little recourse to seize what it needs from its neighbours as they have been less than forth coming with supplies.
The Grand Duke feels that what little surplus the Duchy has produced is best kept in the Duchy as a hedge against yet another poor harvest. Astute readers will note that both Orbats above lack cavalry. The sad matter is that neither nation has the required amount of grain to feed the large amounts of cavalry mounts required to support that arm. (Which is rather convenient as I haven't painted any 18th Century cavalry units yet...)

The game started with R. deciding to be the attacker, this meant that he was going to have to try and seize all the urban areas on the board (in order to seize whatever food stuffs were present). The more he controlled, the greater the Republic's victory.

The Baron of Lunn. Protect Lunn and the rest will follow....?

By default I became the defender. I had one job. Protect the towns and villages on the table and thus save the grain for the locals!

The Republican Army having seized Red Roof, bypasses South Keep as the left Wing of the Army attempts to drive towards Four  Points.
The small tabletop meant the forces would get into action quickly. The Republic could enter its forces from within 6 inches of any road enter point near the following settlements ; Red Roof, Four Points, and South Keep. The Duchy could choose to garrison any settlement using map deployment.

The Ducal left wing prepares to die hard.
This meant fighting began early in the township of Four Points as the Left Wing of the Ducal Army was holding the town preventing the Right Wing of the Republican Army from seizing it the first turn. The fighting at Four Points would be bloody.

The rapid Republican advance meant that both wings of their army were able to bear on Four Points. Baron Lunn keep the Right Wing of the Ducal Army out of the fray for several turns. During this time the Ducal Left Wing had fought its Republican opponents to exhaustion with heavy casualities on both sides.


The Republicans had managed to destroy the bulk of the Dukes army level assets, and bring their other wing into play.

The Ducal Left Wing Died hard, but it broke the back of the opposing wing first.
 This allowed R. to put considerable pressure on the other wing of the Ducal Army. As the casualties mounted on both sides, it became a race to see which army would become exhausted first.

Baron Lunn holds off a Republican advance, but his troops become exhausted by the effort.
Once the Baron's wing became exhausted, it seemed prudent to ask for terms, and give R. the victory. As a result the Republic is able to seize the necessary supplies, and annex Red Roof, South Keep, and Four Points - thus gaining additional productive farmland!

10 comments:

  1. Excellent report! Nice to see these old Airfix minis in action :)

    ReplyDelete
    Replies
    1. Thanks Phil! I've had them based up for some time, but this was the first time they had been used in a game! I think they looked the part :)

      Delete
  2. I love those old Lucky Toys!

    ReplyDelete
    Replies
    1. Thanks Doug! They do look good once painted. I realised that I didn't get any good photos of the Hessians I was using in the Ducal Army, so I will have to make sure I get some good ones next game!

      Delete
  3. I'm looking forward to the Baron's revenge!

    ReplyDelete
  4. A fine, evocative little action - the sort of border dispute that bedevils small states from time out of mind. I have no doubt that the Grand Duke will be seeking ways and means to recover the hinterland of his favourite town of Lunn...

    Thinking of our recent conversation in respect of campaigns and the game systems used to resolve battles, I forgot to ask if you had anything specific in mind.

    Cheers,
    Ion

    ReplyDelete
    Replies
    1. Thanks Ion!

      Hopefully the future will see the Grand Duke attempt to redress the unfavourable peace in a manner more suiting to his tastes :)

      As for campaigns I haven't anything in particular in mind - well, nothing concrete at this stage. Should I start to plan something I will let you know.

      Delete
  5. I would certainly be interested.

    Thinking about the BMC stuff, I have had further thoughts about a kind of mini campaign worked around siege operations: trench raids, sorties, attempts to capture blockhouses or redoubts, obstacle clearance, counter sorties, storming a breach, and what have you.

    ReplyDelete
    Replies
    1. That sounds quite interesting! I look forward to hearing you expand on this!

      Delete