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I wargame in 20mm, primarily using Command Decision 3, but have been tempted into other systems. I have a tendency to adapt CD to suit other periods with varied results! I take awful pictures and am at best an average modeller and painter, but hopefully quantity will have a quality all of its own.

Sunday, 19 February 2012

Yet more Star Wars Micromachine figures

 These are the last pictures of the set  I took some time ago. The idea was to use them as filler posts, while I sorted stuff out for the Harad campaign. 

Bobba Fett: I believe these cover all of the poses produced by Micromachines.
The central figure is from the Bounty Hunters set.
Leia as Boushh the bounty hunter. Note the differences in coluring and sculpting between the helmeted and unhelmeted versions. In the background is the human female replica droid assassin Guri, Guri appears in Shadows of the Empire.

The central figure is Princess Leia Organa from the second release of the Classic Characters. The second release had brand new figure sculpts rather than a rehash of figures from the playsets as in the first release of the Classic Characters set.

Bounty Hunters from the Bounty Hunters set. L. to R. Front Row: 4-LOM and IG-88, Rear Row: Bobba Fett, Dengar, Bossk, and Boushh.
More Bounty Hunters. L. to R. IG-88, Bossk, Boushh, Snoova, and Zuckuss. While released as part of the Bounty Hunters set, the Snoova character appeared in Shadows of the Empire, not the original trilogy.

Bounty Hunters.
Guri - droid assassin from Shadows of the Empire. Micromachines produced a series of sets tied to the release of this story/video game product which is set between The Empire Strikes Back and the Return of the Jedi films.

Jabba the Hutt. These figures were only available in playsets.
Swoop Riders. The big red ones are from a Shadows of the Empire set, the small one is from the Jabba the Hutt head playset.
A close up on the Jabba from the Jabba the Hutt head playset.
Musicians: The blue keyboardist is Max Rebo, the yellow singer is Sy Snootles, and who can forget the cantina band of Figrin D'an and the Modal Nodes.
The moped version of a jetbike?
A Swoop biker gang is a force I would like to build up for SWD.
Greedo, figures from playsets, mini heads, and the Bounty Hunter set.
Luke's Aunt Beru, and Uncle Owen. figures are from the transformable Death Star playset.

Two figures each of: Bib Fortuna, and Lando Calrissian disguised as one of  Jabba's skiff guards. These figures were released as part of  playsets.
Cantina Bar flies. L. to R. Duros, Kabe, Gotal. Each C-3PO head playset contained a set of these.
Expanded universe character figure from one of the novel figure sets.
Pit droids, presumably released as part of an Episode one playset, possibly even from the Action fleet range.
Watto - one of a number of neat figures I been supplied by Glenn.
ASP Droid. Figure released as part of the Shadows of Empire range.

Rebel Pilots, multiple nine figure sets, plus additional from the playsets to represent Luke or Wedge.
Group shot of pilots.
Totally legit 2nd hand droid sales dealership.
Luke's Sandspeeder. Released in one of the vehicle sets.
Various sculpts of Yoda.
Wookies! All Micromachines except the tan one. That is a figure from the Revell Millennium Falcon model.  All the Revell Star Wars figures here are from Glenn.
Another view of the Wookies. Chewbacca in many poses.
Lando Calrissian. Gambler, Administrator, Hero of the Rebellion.
Nein Numb: Seated and standing.
Han Solo. Lots of figures from the playsets, one from the Classic Characters set, and a Revell figure from the Millennium Falcon model.
C-3PO and two Ugnaughts. The Ugnaught figure was released as part of a playset.

"It's a trap!" The Admiral Ackbar figure was released as part of the small head character range.
Jedi Knights. L. to R. Qui-Gon Jinn, figure from one of the Episode one sets, Obi Won Kenobi, figure from the second release of the Classic Characters set, Obi Won Kenobi, figure from the Transformable Death Star playset, and two Obi Won 'ghost' figures - one from a playset, the other from the first release of the Classic Characters set.
Is it a disguised Queen or one of her handmaidens? Does anyone really care? Figure from an Episode One set.

Lots of Lukes! From whiny farm boy, to brooding Jedi Knight.
A pod racer from one of the Episode One sets.

And that should document my Star Wars Micro Machine collection. Should I gain anything, or do anything interesting with it, I will post it on this blog.

Saturday, 18 February 2012

Summer Anti Nod Offensive Pt. 3.

On the other side of Dun Masud, the HNG advance was going very well. Due to a misunderstanding Frank had assumed that the HNG armour on this flank also consisted of M-48 tanks, when in fact they were Chieftains. Opposing the Chieftains were Khandist forces consisting of a recon company of armoured cars, a light company of T-72s, and two companies of mechanised infantry mounted in M-113s.
Quickly brewed - T-72s and Saladins. M-113s await their fate.

T-72s knock out a Chieftain, and a Saladin. The other Saladin is destroyed by Khand Saladins.

Khandist Infantry move deep into the town : "Just so we're very clear no one is in a firing position"
More Khandists move up to the town.

 
HNG Recon moving down the highway from Dun Masud discover Khandist forces in Tarab. The discovery took the form of being knocked out by said Khandist forces.
Nod seizes a wooded ridge. Frank's flags are both functional as order caps and visually pleasing.
This was the point where I discovered that my M-48s couldn't penetrate the front armour of the T-72s. While this was the result of a error in reading the armour stats, it was a definite game changer at the time.
HNG forces litter the battlefield.
Nod T-72s saved the day, through firepower and clerical errors in their favour,
Once Frank found his smoke, things looked even more grim on this flank.
HNG armour is attacked by Khandist infantry using integral RPGs at close range, the lead tank is also being mobbed by NOD troops hidden by the palm trees.
Chieftains are stopped by anti tank missiles, recoilless rifles, and close assaults from the woods.
The mosque is held for a brief time by HNG forces. Khandist forces mill below in preparation for an assault.
A grim scene. Fighting continued in Dun Masud, and Nod infantry joins up with Khandish troops to attempt to seize the town.
Hordes of them! But are they enough? Some of these troops aren't keen on reentering the fight after failing morale.

 This was the point at which, after playing for several hours, we called the game. Neither one of us felt that we had been defeated, but neither one of us had achieved our objectives. More importantly both of us were not prepared to take a major risk to win. Those Nod T-72s stayed firmly in the woods, despite the discovery of their M-48 proof armour. Dun Masud was still contested, and both sides still had significant assets on the table. It was a very enjoyable game, and was more engrossing than I thought it would be. I had imagined a very basic quick pickup game which due to two errors became very challenging for both players. I don't normally play armour heavy modern forces so it was nice to use so many tanks - a bit like playing Soviets in WW2!

In order to eliminate future errors with stats, I am going to make up a series of  A5 vehicle reference cards which will also have information relating to the Harad campaign on them. Think of them as being a cross between the Twilight 2000 2nd ed. Vehicle entries and the CD stats. I also think I need to look at Mr Makin's CD moderns conversions in more depth as I think I prefer some of the CD 2 rules, such as the way aircraft are handled - although I think the CD 3 air attack morale modifier is bang on.

Thursday, 16 February 2012

Summer Anti Nod Offensive Pt. 2.

 Continuing the AAR from last post, here is some more from last saturday's game with Frank. Both sides were Troop Quality: Experienced, Morale: 10. The HNG were made up of the following units:

Armoured Brigade 
Brigade Headquarters Company w/
1 Command stand
1 Staff radio stand
1 command car
1 landrover
2x ambulances
Khand M113s and 105mm artillery - Guns are Britannia, and M113s are Esci. Frank normally fields these as GDI. Noddist Hordes don't have TOEs.....
 The reinforced tank regiment was the main teeth element on the table, consisting of:
Reinforced Tank Regiment
Regt. HQ w/
1 Command M-48 tank
1 Recon M-48 tank

4x Tank Companies each w/
     1 Command M-48 tank
     2x M-48 tanks

1x Heavy Tank Company w/
     1 Command Chieftain tank
     4x Chieftain tanks.
HNG infantry ride M-48s into battle. tanks are Airfix attack Force, and infantry are Esci Vietnam War Americans.
 Screening the Brigades advance was an Armoured Recon Regiment, consisting of nine Saladin armoured cars, divided into three separate companies.  The infantry element consisted of a battalion made up of three rifle companies, a motorised heavy weapons company, and the headquarters company. Normally I would give more detail on the infantry, but this game was about the tanks.... As such, the TOE used was very unbalanced and poorly thought out, almost as though it was an attempt to field lots of tanks in a game.

The first turn saw both armies moving towards Dun Masud. Nod armour surged through the woods to meet the HNG advance, and HNG recon elements entered Dun Masud. On the other flank, Khand APCs raced towards Dun Masud, while a light company of Khand T-72s moved to counter a HNG armour group.
Nod T-72s and T-55s advance to firing positions at the edge of the woods.

Nod armour in the woods, while Khand armour advances on the other flank.

The first miscalculation of the day. These are Chieftains, not M-48s. This will become an important distinction.

HNG forces move along the highway and the woods towards Dun Masud.

HNG recon elements enter Dun Masud to the joy of the locals.

HNG M-48s advance towards the woods near Dun Masud. This model is an old Esci kit, that was acquired lacking most of its road wheels. These were replaced with Fimo and misc. plastic parts. The burnt out cars are plastic cereal box give aways from the 1970s.

The mosque on the summit at Dun Masud. This would be the scene of much heavy fighting.

Noddist Artillery. I didn't field any. I later regretted this. The support vehicles for my 155mm SPGs are under construction as I now have paperclips.

Khandist APCs on the advance. Advancing to what they think are M-48s that the light company of T-72s are going to deal with.

HNG Field Headquarters.
More HNG on the advance.

The weapons company dismounts its TOWs and the 105RR.

The advance starts to meet Noddist fire from the woods.

Knocked out M-48 and destroyed recon Saladins.
The exchange of fire between the two sides was not entirely one sided. Three platoons of Nod T-55s were knocked out.
 The Nod armour in the woods was only saved by the presence of a light company of T-72s. Due to a combination of errors, these T-72s were given an extremely high armour value of 52. This was to result in  the second miscalculation of the day. More to follow in next post.