Harpoon is one of those games that I have always wanted to play, but never quite found the time to do so. So when my friend Steve suggested that we give it a go, I leapt at the opportunity. We used Harpoon 3.2, which seems to be the last edition produced by GDW.
|GDW: maker of great games.|
While Harpoon appears at first look to be an overly complex game, it is actually very similar to CD, in that it boils down to having a great number of sub systems within the rules to handle various possible interactions within the game. The rules suggest that you play the first scenario as an introduction to the game, so Steve and I did exactly that.
|Faded black cloth - usable for sea and space games!|
|USS Caron - Model is from a set of plastic model ships purchased from the Warehouse. Photo effects have been added using GIMP.|
|The Al Katum, and the Al O'Wakh. Ship counters from the Harpoon box set. Photo effects created in Gimp.|
|USS Caron launches the first pair of Harpoons.|
|Six Harpoons head toward the Al Katum and Al O'Wakh.|
|The first four Harpoons find their mark.|
After the game I teased Steve about what his defense would be at his court martial for sinking two radar contacts without any visual conformation of identity, nor proof of hostile intent. Still, I enjoyed the game, and I will just have to make sure that I play scenarios with balanced forces when I play my more trigger happy friends.