The picturesque Lunn region - one of the breadbaskets of the Grand Duchy. |
GRAND ARMY OF THE REPUBLIC
Army Troops (Exhaustion [][][][][])
Neuhausen Grenadiers (2-6) [][]
1st Field Artillery Demi-Brigade(2-5) [][]
2nd Field Artillery Demi-Brigade (2-5) [][]
Republican Velites (2x 1-5 Skirmishers) [][]
Left Wing (Exhaustion [][][][][][][])
Wing Commander: General Roux
1st Line Demi-Brigade (2-5) [][]
2nd Line Demi-Brigade (2-5) [][]
3rd Line Demi-Brigade (2-5) [][]
4th Line Demi-Brigade (2-5) [][]
5th Line Demi-Brigade (2-5) [][]
6th Line Demi-Brigade (2-5) [][]
7th Line Demi-Brigade (2-5) [][]
Right Wing (Exhaustion [][][][][][][])
Wing Commander: General Mercier
8th Line Demi-Brigade (2-5) [][]
9th Line Demi-Brigade (2-5) [][]
10th Line Demi-Brigade (2-5) [][]
11th Line Demi-Brigade (2-5) [][]
12th Line Demi-Brigade (2-5) [][]
13th Line Demi-Brigade (2-5) [][]
14th Line Demi-Brigade (2-5) [][]
The second nation is still organised along traditional lines and is a Grand Duchy which is nominally part of a loose confederation of states that in theory form an empire. In practice the Grand Duchy runs all its own affairs according the whims of the current Grand Duke.
ARMY OF THE GRAND DUCHY
Army Troops (Exhaustion [][][][][])
Von Donop Grenadiers (2-6) [][]
1st Heavy Artillery Regiment (2-5) [][]
Gaun Jagers (1-5 Skirmishers with Amusettes) [][]
Shire Jagers (2x 1-5 Skirmishers) [][]
Left Wing (Exhaustion [][][][])
Wing Commander: Baron Mort
1st Westshire Line Regiment (2-5) [][]
2nd Westshire Line Regiment (2-5) [][]
3rd Westshire Line Regiment (2-5) [][]
2nd Border Regiment (2-5) [][]
Right Wing (Exhaustion [][][][])
Wing Commander: Baron Lunn
Lunn Line Regiment (2-5) [][]
7th Ducal Line Regiment (2-5) [][]
9th Ducal Line Regiment (2-5) [][]
11th Ducal Line Regiment (2-5) [][]
1st Heavy Artillery Regiment and the Grand Duke. |
The Grand Duchy has, like its neighbor the Republic, recently experienced a number of poor harvests. Food, or rather the lack of it, provides the source of the quarrel that has occasioned this conflict. The Republic's recent agricultural polices has left it rather vulnerable to poor harvests, and with masses of hungry citizens requiring food, it feels it has little recourse to seize what it needs from its neighbours as they have been less than forth coming with supplies.
The Grand Duke feels that what little surplus the Duchy has produced is best kept in the Duchy as a hedge against yet another poor harvest. Astute readers will note that both Orbats above lack cavalry. The sad matter is that neither nation has the required amount of grain to feed the large amounts of cavalry mounts required to support that arm. (Which is rather convenient as I haven't painted any 18th Century cavalry units yet...)
The game started with R. deciding to be the attacker, this meant that he was going to have to try and seize all the urban areas on the board (in order to seize whatever food stuffs were present). The more he controlled, the greater the Republic's victory.
The Baron of Lunn. Protect Lunn and the rest will follow....? |
By default I became the defender. I had one job. Protect the towns and villages on the table and thus save the grain for the locals!
The Republican Army having seized Red Roof, bypasses South Keep as the left Wing of the Army attempts to drive towards Four Points. |
The Ducal left wing prepares to die hard. |
The rapid Republican advance meant that both wings of their army were able to bear on Four Points. Baron Lunn keep the Right Wing of the Ducal Army out of the fray for several turns. During this time the Ducal Left Wing had fought its Republican opponents to exhaustion with heavy casualities on both sides.
The Republicans had managed to destroy the bulk of the Dukes army level assets, and bring their other wing into play.
The Ducal Left Wing Died hard, but it broke the back of the opposing wing first. |
Baron Lunn holds off a Republican advance, but his troops become exhausted by the effort. |